9/11/2023 0 Comments Madcap experiment spec![]() There was a moment where I found myself sitting in a chair that looked as though it might well run electricity through it (and by extension, through my own body). Since I assume Escapade Games intends for people to play the prequel as a prequel, I’m not entirely certain that it succeeds in the overall narrative, as the two rooms seem to work somewhat at odds with each other. Because the two rooms are so different in the experience of them that they feel like they belong to two different companies, one specializing in science fiction dystopia and the other in haunt chic. By the end of this room, I could completely understand how this tale of Professor Grobel and Robert’s experiments with psychic phenomena equates into the first chapter of the story of the little girl Zoe.īut the rooms are so different in how they feel that I think I would have had a less interesting experience with this room if I didn’t have the ability to connect what I was seeing here with what I remembered from there.Īnd I’m even less certain whether I would enjoy ZOE if I played the games in their chronological order. The Last Experiment is a prequel to that game – and they’re not joking about that. I don’t know whether I would have enjoyed this game as much if I hadn’t already done ZOE first. There is a growing trend of escape rooms with narratives and this one does quite a good job of weaving tale and puzzle together into a cohesive whole. In fact, in order to succeed in the puzzles within the room, you have no choice but to learn the story and understand it’s meaning or you’re going to find yourself going nowhere fast.Īnd in that aspect, this room succeeds in a way that the original room did not. In The Last Experiment, the story takes front and center in what is happening. While the original room had an amazing aura and playing through it made me more nervous than almost any haunt I’ve done ever, the story of ZOE was secondary at all times. I was strangely compelled by the story of The Last Experiment and appreciated its narrative in a way that was much stronger than my experience with the older room. But it simply felt more traditional and in that way suffers a little in comparison to the original, which felt so weirdly unusual in its design. How it dealt with those transitions was great and fun. This room felt much more along those lines than the original room did. But while the original room was more of a haunt in nature, utilizing multiple rooms and an intriguing shape overall, this room felt much more like a traditional escape room in its design.Īnyone with any experience in escape rooms knows the idea of having to unlock a few rooms, crawling through a space to get to clues or answers and going from place to place as you open things. That’s not to say there aren’t some good jump scares within the experience. I was not as frightened by this room as I was by ZOE. I jumped at the chance.īut now the question: Was it as creepy at the first one? Was it as compelling or as spine-tingling an experience?įor me, the answer is actually rather complicated – because there are several answers to that question and I can’t really decide which is the best one. It’s a second escape room within the same universe as the first one that I loved so much. After all, it’s listed as being the PREQUEL to ZOE. So you can, perhaps, imagine my excitement at getting the chance to experience Escapade Games’ new room, The Last Experiment. When we hang out getting food after our most recent escape experience, we often find our talk returning to exactly how creepy and immersive ZOE was when we went through it. The same goes for my ‘Scape Squad (as the group I tend to play with calls ourselves). Experiment Experiment ExperimentĮscapade Games’ first escape room, ZOE, stands as one of my favorite escape rooms ever. Not yet, anyway (although I keep trying – someday there will be an escape room written by my hands!) Instead, I only know what I love, what I like, and what I have not enjoyed at all. Perhaps an entirely new Control deck could be built around the Madcap Experiment + Lich's Mirror interaction.I want to start this review by saying that, while I’ve personally played through more than 100 escape rooms and I absolutely love them as a hobby, I cannot consider myself to be an expert on them. Against certain decks you can switch to the control role via Burning Wish and push the reset button via Mirror afterwards. With Lich's Mirror Madcap Experiment turns into a draw 7 that resets your mana and your life total. Postboard Platinum Emperion can be boarded out for Lich's Mirror. It's basically an 8/8 for 4 mana that the opponent has to get rid of (in most cases). I'm wondering why Madcap Experiment doesn't see any play.
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